#include <AnimationSequence.h>
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| void | clearAllFrames () |
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| void | addFrame (REGION reg, const SbVec3f &dir, const SbVec3f &upvec, double t, bool variableSpeed=false, bool forceCircular=false, double clip=100.0) |
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| void | addFrame (REGION reg, const SbVec3f &dir, double t, bool variableSpeed=false, bool forceCircular=false, double clip=100.0) |
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| void | addFrame (const QByteArray &camState, double t, bool variableSpeed=true, bool forceCircular=false, double clip=100.0) |
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| unsigned int | getNumFrames () const |
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| const Frame & | getFrame (unsigned int i) const |
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Definition at line 21 of file AnimationSequence.h.
◆ REGION
◆ addFrame() [1/3]
| void AnimationSequence::addFrame |
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const QByteArray & |
camState, |
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double |
t, |
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bool |
variableSpeed = true, |
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bool |
forceCircular = false, |
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double |
clip = 100.0 |
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) |
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inline |
◆ addFrame() [2/3]
| void AnimationSequence::addFrame |
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REGION |
reg, |
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const SbVec3f & |
dir, |
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const SbVec3f & |
upvec, |
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double |
t, |
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bool |
variableSpeed = false, |
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bool |
forceCircular = false, |
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double |
clip = 100.0 |
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) |
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inline |
◆ addFrame() [3/3]
| void AnimationSequence::addFrame |
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REGION |
reg, |
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const SbVec3f & |
dir, |
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double |
t, |
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bool |
variableSpeed = false, |
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bool |
forceCircular = false, |
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double |
clip = 100.0 |
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) |
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inline |
◆ clearAllFrames()
| void AnimationSequence::clearAllFrames |
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inline |
◆ getFrame()
| const Frame& AnimationSequence::getFrame |
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unsigned int |
i | ) |
const |
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inline |
◆ getNumFrames()
| unsigned int AnimationSequence::getNumFrames |
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const |
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inline |
◆ m_sequence
| std::vector<Frame> AnimationSequence::m_sequence |
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private |
The documentation for this class was generated from the following file: