#include <AnimationSequence.h>
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| void | clearAllFrames () |
| void | addFrame (REGION reg, const SbVec3f &dir, const SbVec3f &upvec, double t, bool variableSpeed=false, bool forceCircular=false, double clip=100.0) |
| void | addFrame (REGION reg, const SbVec3f &dir, double t, bool variableSpeed=false, bool forceCircular=false, double clip=100.0) |
| void | addFrame (const QByteArray &camState, double t, bool variableSpeed=true, bool forceCircular=false, double clip=100.0) |
| unsigned int | getNumFrames () const |
| const Frame & | getFrame (unsigned int i) const |
Definition at line 21 of file AnimationSequence.h.
◆ REGION
◆ addFrame() [1/3]
| void AnimationSequence::addFrame |
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const QByteArray & | camState, |
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double | t, |
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bool | variableSpeed = true, |
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bool | forceCircular = false, |
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double | clip = 100.0 ) |
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inline |
◆ addFrame() [2/3]
| void AnimationSequence::addFrame |
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REGION | reg, |
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const SbVec3f & | dir, |
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const SbVec3f & | upvec, |
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double | t, |
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bool | variableSpeed = false, |
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bool | forceCircular = false, |
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double | clip = 100.0 ) |
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inline |
◆ addFrame() [3/3]
| void AnimationSequence::addFrame |
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REGION | reg, |
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const SbVec3f & | dir, |
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double | t, |
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bool | variableSpeed = false, |
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bool | forceCircular = false, |
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double | clip = 100.0 ) |
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◆ clearAllFrames()
| void AnimationSequence::clearAllFrames |
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◆ getFrame()
| const Frame & AnimationSequence::getFrame |
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unsigned int | i | ) |
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◆ getNumFrames()
| unsigned int AnimationSequence::getNumFrames |
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const |
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◆ m_sequence
| std::vector<Frame> AnimationSequence::m_sequence |
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private |
The documentation for this class was generated from the following file: