#include <AnimationSequence.h>
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| void | clearAllFrames () | 
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| void | addFrame (REGION reg, const SbVec3f &dir, const SbVec3f &upvec, double t, bool variableSpeed=false, bool forceCircular=false, double clip=100.0) | 
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| void | addFrame (REGION reg, const SbVec3f &dir, double t, bool variableSpeed=false, bool forceCircular=false, double clip=100.0) | 
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| void | addFrame (const QByteArray &camState, double t, bool variableSpeed=true, bool forceCircular=false, double clip=100.0) | 
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| unsigned int | getNumFrames () const | 
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| const Frame & | getFrame (unsigned int i) const | 
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Definition at line 21 of file AnimationSequence.h.
 
◆ REGION
◆ addFrame() [1/3]
  
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          | void AnimationSequence::addFrame | ( | const QByteArray & | camState, |  
          |  |  | double | t, |  
          |  |  | bool | variableSpeed = true, |  
          |  |  | bool | forceCircular = false, |  
          |  |  | double | clip = 100.0 |  
          |  | ) |  |  |  | inline | 
 
 
◆ addFrame() [2/3]
  
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          | void AnimationSequence::addFrame | ( | REGION | reg, |  
          |  |  | const SbVec3f & | dir, |  
          |  |  | const SbVec3f & | upvec, |  
          |  |  | double | t, |  
          |  |  | bool | variableSpeed = false, |  
          |  |  | bool | forceCircular = false, |  
          |  |  | double | clip = 100.0 |  
          |  | ) |  |  |  | inline | 
 
 
◆ addFrame() [3/3]
  
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          | void AnimationSequence::addFrame | ( | REGION | reg, |  
          |  |  | const SbVec3f & | dir, |  
          |  |  | double | t, |  
          |  |  | bool | variableSpeed = false, |  
          |  |  | bool | forceCircular = false, |  
          |  |  | double | clip = 100.0 |  
          |  | ) |  |  |  | inline | 
 
 
◆ clearAllFrames()
  
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          | void AnimationSequence::clearAllFrames | ( |  | ) |  |  | inline | 
 
 
◆ getFrame()
  
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          | const Frame& AnimationSequence::getFrame | ( | unsigned int | i | ) | const |  | inline | 
 
 
◆ getNumFrames()
  
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          | unsigned int AnimationSequence::getNumFrames | ( |  | ) | const |  | inline | 
 
 
◆ m_sequence
  
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          | std::vector<Frame> AnimationSequence::m_sequence |  | private | 
 
 
The documentation for this class was generated from the following file: