#include <AnimationSequence.h>
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| Frame (const REGION &r, const SbVec3f &d, const SbVec3f &u, const double &t, bool vs, bool fc, double c) |
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| Frame (QByteArray cs, const double &t, bool vs, bool fc, double c) |
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Definition at line 29 of file AnimationSequence.h.
◆ Frame() [1/2]
AnimationSequence::Frame::Frame |
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const REGION & |
r, |
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const SbVec3f & |
d, |
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const SbVec3f & |
u, |
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const double & |
t, |
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bool |
vs, |
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bool |
fc, |
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double |
c |
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inline |
◆ Frame() [2/2]
AnimationSequence::Frame::Frame |
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QByteArray |
cs, |
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const double & |
t, |
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bool |
vs, |
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bool |
fc, |
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double |
c |
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inline |
◆ camState
QByteArray AnimationSequence::Frame::camState |
◆ clipVolPercent
double AnimationSequence::Frame::clipVolPercent |
◆ dir
SbVec3f AnimationSequence::Frame::dir |
◆ forceCircular
bool AnimationSequence::Frame::forceCircular |
◆ reg
REGION AnimationSequence::Frame::reg |
◆ time
double AnimationSequence::Frame::time |
◆ upvec
SbVec3f AnimationSequence::Frame::upvec |
◆ variableSpeed
bool AnimationSequence::Frame::variableSpeed |
The documentation for this class was generated from the following file: