|  | ATLAS Offline Software
    | 
 
 
 
Go to the documentation of this file.
   19   return StatusCode::SUCCESS;
 
   26     ATH_MSG_ERROR(
"actualInteractionsPerCrossing.isPresent check fails");
 
   27     return StatusCode::FAILURE;
 
   35     ATH_MSG_ERROR(
"averageInteractionsPerCrossing.isPresent check fails");
 
   36     return StatusCode::FAILURE;
 
   42   return StatusCode::SUCCESS;
 
  
bool isAvailable()
Test to see if this variable exists in the store, for the referenced object.
SG::WriteDecorHandleKey< xAOD::EventInfo > m_aveMuKey
NoPileUpMuWriter(const std::string &name, ISvcLocator *pSvcLocator)
An algorithm that can be simultaneously executed in multiple threads.
::StatusCode StatusCode
StatusCode definition for legacy code.
SG::WriteDecorHandleKey< xAOD::EventInfo > m_actMuKey
Handle class for adding a decoration to an object.
Handle class for adding a decoration to an object.
StatusCode initialize(bool used=true)
If this object is used as a property, then this should be called during the initialize phase.
bool isPresent() const
Is the referenced container present in SG?
virtual StatusCode execute(const EventContext &ctx) const override final
virtual StatusCode initialize() override final