5#ifndef PILEUPCOMPS_NOPILEUPMUWRITER_H
6#define PILEUPCOMPS_NOPILEUPMUWRITER_H
24 virtual StatusCode
initialize()
override final;
25 virtual StatusCode
execute(
const EventContext& ctx)
const override final;
29 ,
"actualInteractionsPerCrossingKey"
30 ,
"EventInfo.actualInteractionsPerCrossing"
31 ,
"Decoration for Actual Interaction Per Crossing"};
34 ,
"averageInteractionsPerCrossingKey"
35 ,
"EventInfo.averageInteractionsPerCrossing"
36 ,
"Decoration for Average Interaction Per Crossing"};
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
virtual StatusCode initialize() override final
SG::WriteDecorHandleKey< xAOD::EventInfo > m_aveMuKey
SG::WriteDecorHandleKey< xAOD::EventInfo > m_actMuKey
NoPileUpMuWriter(const std::string &name, ISvcLocator *pSvcLocator)
virtual StatusCode execute(const EventContext &ctx) const override final
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.