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ATLAS Offline Software
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5 #ifndef PILEUPCOMPS_NOPILEUPMUWRITER_H
6 #define PILEUPCOMPS_NOPILEUPMUWRITER_H
29 ,
"actualInteractionsPerCrossingKey"
30 ,
"EventInfo.actualInteractionsPerCrossing"
31 ,
"Decoration for Actual Interaction Per Crossing"};
34 ,
"averageInteractionsPerCrossingKey"
35 ,
"EventInfo.averageInteractionsPerCrossing"
36 ,
"Decoration for Average Interaction Per Crossing"};
SG::WriteDecorHandleKey< xAOD::EventInfo > m_aveMuKey
NoPileUpMuWriter(const std::string &name, ISvcLocator *pSvcLocator)
An algorithm that can be simultaneously executed in multiple threads.
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.
::StatusCode StatusCode
StatusCode definition for legacy code.
SG::WriteDecorHandleKey< xAOD::EventInfo > m_actMuKey
Algorithm to write interactions per crossing (mu) into xAOD::EventInfo as decorations.
virtual StatusCode execute(const EventContext &ctx) const override final
virtual StatusCode initialize() override final