13#ifndef EFEXTOBMLDECORATORTOOL_H
14#define EFEXTOBMLDECORATORTOOL_H
35 virtual StatusCode
execute(
const EventContext& ctx)
const;
47 ToolHandle<eFEXTOBEtTool>
m_eFEXTOBEtTool {
this,
"eFEXTOBEtTool",
"LVL1::eFEXTOBEtTool",
"Tool for reconstructing TOB ET s"};
Property holding a SG store/key/clid from which a ReadHandle is made.
Handle class for adding a decoration to an object.
An algorithm that can be simultaneously executed in multiple threads.
ToolHandle< eFEXTOBEtTool > m_eFEXTOBEtTool
eFexTOBSuperCellDecorator(const std::string &name, ISvcLocator *svc)
SG::ReadHandleKey< xAOD::eFexTauRoIContainer > m_eFEXtauEDMContainerKey
SG::ReadHandleKey< xAOD::eFexEMRoIContainer > m_eFEXegEDMContainerKey
virtual StatusCode execute(const EventContext &ctx) const
virtual StatusCode initialize()
SG::WriteDecorHandleKey< xAOD::eFexEMRoIContainer > m_SCEtVec_ele
SG::WriteDecorHandleKey< xAOD::eFexTauRoIContainer > m_SCEtVec_tau
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.
eFexTowerBuilder creates xAOD::eFexTowerContainer from supercells (LATOME) and triggerTowers (TREX) i...