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ATLAS Offline Software
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#include "VP1LegoSystems/VP1CaloLegoSystem.h"#include "ui_calolegocontrollerform.h"#include <QMap>#include <Inventor/nodes/SoSwitch.h>#include <Inventor/nodes/SoSeparator.h>#include <Inventor/nodes/SoCube.h>#include <Inventor/nodes/SoMaterial.h>#include <Inventor/nodes/SoTranslation.h>#include <Inventor/nodes/SoLineSet.h>#include <Inventor/nodes/SoLightModel.h>#include <Inventor/nodes/SoDrawStyle.h>#include "LArReadoutGeometry/FCALDetectorManager.h"#include "LArReadoutGeometry/FCALModule.h"#include "LArReadoutGeometry/HECDetectorManager.h"#include "LArReadoutGeometry/HECDetectorRegion.h"#include "LArReadoutGeometry/EMECDetectorManager.h"#include "LArReadoutGeometry/EMECDetectorRegion.h"#include "LArReadoutGeometry/EMBDetectorManager.h"#include "LArReadoutGeometry/EMBDetectorRegion.h"#include "VP1Base/VP1ExtraSepLayerHelper.h"#include "VP1Base/VP1Serialise.h"#include "VP1Base/VP1Deserialise.h"#include "VP1Utils/VP1DetInfo.h"#include "VP1Utils/VP1JobConfigInfo.h"Go to the source code of this file.
Classes | |
| class | VP1CaloLegoSystem::Clockwork |
Macros | |
| #define | MAX_OBJECTS_PER_TECHNOLOGY 3000 |
| #define MAX_OBJECTS_PER_TECHNOLOGY 3000 |
Definition at line 37 of file VP1CaloLegoSystem.cxx.