#include "VP1LegoSystems/VP1CaloLegoSystem.h"
#include "ui_calolegocontrollerform.h"
#include <QMap>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include "LArReadoutGeometry/FCALDetectorManager.h"
#include "LArReadoutGeometry/FCALModule.h"
#include "LArReadoutGeometry/HECDetectorManager.h"
#include "LArReadoutGeometry/HECDetectorRegion.h"
#include "LArReadoutGeometry/EMECDetectorManager.h"
#include "LArReadoutGeometry/EMECDetectorRegion.h"
#include "LArReadoutGeometry/EMBDetectorManager.h"
#include "LArReadoutGeometry/EMBDetectorRegion.h"
#include "VP1Base/VP1ExtraSepLayerHelper.h"
#include "VP1Base/VP1Serialise.h"
#include "VP1Base/VP1Deserialise.h"
#include "VP1Utils/VP1DetInfo.h"
#include "VP1Utils/VP1JobConfigInfo.h"
Go to the source code of this file.
◆ MAX_OBJECTS_PER_TECHNOLOGY
#define MAX_OBJECTS_PER_TECHNOLOGY 3000 |