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graphics
VP1
VP1Systems
VP1LegoSystems
VP1LegoSystems
VP1CaloLegoSystem.h
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/*
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Copyright (C) 2002-2023 CERN for the benefit of the ATLAS collaboration
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*/
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#ifndef VP1CALOLEGOSYSTEM_H
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#define VP1CALOLEGOSYSTEM_H
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#include "
VP1Base/IVP13DSystemSimple.h
"
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class
VP1CaloLegoSystem
:
public
IVP13DSystemSimple
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{
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Q_OBJECT
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public
:
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// Public type definitions:
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enum
POSITION
{
FRONT
,
CENTER
,
BACK
};
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VP1CaloLegoSystem
();
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~VP1CaloLegoSystem
();
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QWidget*
buildController
();
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void
systemcreate
(
StoreGateSvc
* detstore);
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void
systemuncreate
();
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void
systemerase
();
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void
buildPermanentSceneGraph
(
StoreGateSvc
* detstore,SoSeparator *
root
);
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void
buildEventSceneGraph
(
StoreGateSvc
* sg, SoSeparator *
root
);
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// In this system it is sometimes necessary to recreate the grid
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// eta-phi boundaries.
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void
createEtaPhi
();
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void
userPickedNode
(SoNode* pickedNode, SoPath *pickedPath);
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QByteArray
saveState
();
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void
restoreFromState
(QByteArray ba);
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protected
Q_SLOTS:
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void
checkboxChanged
();
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private
:
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class
Clockwork;
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Clockwork
*
m_clockwork
;
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};
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#endif
VP1CaloLegoSystem::checkboxChanged
void checkboxChanged()
Definition:
VP1CaloLegoSystem.cxx:457
VP1CaloLegoSystem::buildPermanentSceneGraph
void buildPermanentSceneGraph(StoreGateSvc *detstore, SoSeparator *root)
Definition:
VP1CaloLegoSystem.cxx:121
VP1CaloLegoSystem::restoreFromState
void restoreFromState(QByteArray ba)
Definition:
VP1CaloLegoSystem.cxx:508
IVP13DSystemSimple
Definition:
IVP13DSystemSimple.h:24
VP1CaloLegoSystem::systemerase
void systemerase()
Definition:
VP1CaloLegoSystem.cxx:180
VP1CaloLegoSystem::systemcreate
void systemcreate(StoreGateSvc *detstore)
Definition:
VP1CaloLegoSystem.cxx:117
VP1CaloLegoSystem::m_clockwork
Clockwork * m_clockwork
Definition:
VP1CaloLegoSystem.h:43
VP1CaloLegoSystem::buildEventSceneGraph
void buildEventSceneGraph(StoreGateSvc *sg, SoSeparator *root)
Definition:
VP1CaloLegoSystem.cxx:453
VP1CaloLegoSystem::buildController
QWidget * buildController()
Definition:
VP1CaloLegoSystem.cxx:82
sendEI_SPB.root
root
Definition:
sendEI_SPB.py:34
IVP13DSystemSimple.h
VP1CaloLegoSystem::VP1CaloLegoSystem
VP1CaloLegoSystem()
Definition:
VP1CaloLegoSystem.cxx:68
VP1CaloLegoSystem
Definition:
VP1CaloLegoSystem.h:11
VP1CaloLegoSystem::userPickedNode
void userPickedNode(SoNode *pickedNode, SoPath *pickedPath)
Definition:
VP1CaloLegoSystem.cxx:484
StoreGateSvc
The Athena Transient Store API.
Definition:
StoreGateSvc.h:125
VP1CaloLegoSystem::CENTER
@ CENTER
Definition:
VP1CaloLegoSystem.h:18
VP1CaloLegoSystem::Clockwork
Definition:
VP1CaloLegoSystem.cxx:40
VP1CaloLegoSystem::createEtaPhi
void createEtaPhi()
Definition:
VP1CaloLegoSystem.cxx:217
VP1CaloLegoSystem::systemuncreate
void systemuncreate()
Definition:
VP1CaloLegoSystem.cxx:191
VP1CaloLegoSystem::POSITION
POSITION
Definition:
VP1CaloLegoSystem.h:18
VP1CaloLegoSystem::~VP1CaloLegoSystem
~VP1CaloLegoSystem()
Definition:
VP1CaloLegoSystem.cxx:76
VP1CaloLegoSystem::BACK
@ BACK
Definition:
VP1CaloLegoSystem.h:18
VP1CaloLegoSystem::FRONT
@ FRONT
Definition:
VP1CaloLegoSystem.h:18
VP1CaloLegoSystem::saveState
QByteArray saveState()
Definition:
VP1CaloLegoSystem.cxx:488
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