21 G4ThreeVector& translation,
22 G4RotationMatrix* rotation);
37 G4ThreeVector& translation,
38 G4RotationMatrix* rotation,
39 int copyNo=0,
const G4String& userComment=
"");
70 G4Transform3D& transformation,
71 int copyNo=0,
const G4String& userComment=
"");
77 G4Transform3D& transformation);
83 G4ThreeVector& translation,
84 G4RotationMatrix* rotation);
90 G4ThreeVector& translationInMother,
91 const G4RotationMatrix* pRotationInMother,
92 G4int copyNumBase = 0,
93 G4bool ITkScheme =
false,
94 G4bool surfCheck =
false );
99 G4Transform3D& transformation,
100 G4int copyNumBase = 0,
101 G4bool ITkScheme =
false,
102 G4bool surfCheck =
false );
141 G4LogicalVolume* pMotherLV,
142 G4Transform3D& transformation,
143 G4int copyNumBase = 0,
144 G4bool ITkScheme =
false,
145 G4bool surfCheck =
false );
void MakeImprint(G4LogicalVolume *pMotherLV, G4ThreeVector &translationInMother, const G4RotationMatrix *pRotationInMother, G4int copyNumBase=0, G4bool ITkScheme=false, G4bool surfCheck=false)