9#ifndef GEOPRIMITIVES_GEOPRIMITIVESHELPERS_H
10#define GEOPRIMITIVES_GEOPRIMITIVESHELPERS_H
44 const double dp = std::clamp(v1.dot(v2) / (v1.mag() * v2.mag()), -1. ,1.);
51 float dx = p2.x()-p1.x(), dy = p2.y()-p1.y(), dz = p2.z()-p1.z();
52 return dx*dx + dy*dy + dz*dz;
85 v[0] =
r * sct.
sn *
sc.cs;
86 v[1] =
r * sct.
sn *
sc.sn;
99 double scale =
perp / p;
106 double dphi = v2.phi() - v1.phi();
109 }
else if (dphi <= -
M_PI) {
115 return std::hypot(v1.eta() - v2.eta(),
deltaPhi(v1,v2));
125 trans.linear() = rotation;
126 trans.translation() = translation;
146 double xx = rotation(0,0);
147 double yy = rotation(1,1);
148 double zz = rotation(2,2);
150 double cosa = 0.5 * (xx + yy + zz - 1);
151 double cosa1 = 1 - cosa;
158 double x=0,
y=0,
z=0;
159 if (xx > cosa)
x = std::sqrt((xx-cosa)/cosa1);
160 if (yy > cosa)
y = std::sqrt((yy-cosa)/cosa1);
161 if (zz > cosa)
z = std::sqrt((zz-cosa)/cosa1);
162 if (rotation(2,1) < rotation(1,2))
x = -
x;
163 if (rotation(0,2) < rotation(2,0))
y = -
y;
164 if (rotation(1,0) < rotation(0,1))
z = -
z;
165 rotationAngle = (cosa < -1.) ? std::acos(-1.) : std::acos(cosa);
220[[deprecated(
"Isometries don't need to be transformed.")]]
232 assert((trf.linear() * trf.linear().transpose() -
233 Amg::RotationMatrix3D::Identity()).cwiseAbs().maxCoeff() < 1.e-6);
235 iso.linear() = trf.linear();
236 iso.translation() = trf.translation();
254 return (direction - planeNorm.dot(direction) * planeNorm).unit();
267 const double dirDots = dirA.dot(dirB);
268 const double divisor = (1. - dirDots * dirDots);
269 const AmgVector(N) AminusB = posA - posB;
270 if (std::abs(divisor) < std::numeric_limits<double>::epsilon()) {
271 const AmgVector(N) d = AminusB - dirA.dot(AminusB)*dirA;
272 return std::sqrt(d.dot(d));
274 const AmgVector(N) lineTravel = AminusB.dot(dirA) * dirA -
275 AminusB.dot(dirB) * dirB;
276 return std::sqrt(std::max(0., AminusB.dot(AminusB) - lineTravel.dot(lineTravel) / divisor));
288 const double dirDots = dirA.dot(dirB);
290 if (std::abs(dirDots -1.) < std::numeric_limits<float>::epsilon()){
291 return (AminusB - dirA.dot(AminusB)*dirA).mag();
294 return AminusB.cross(dirB).dot(projDir);
313 const double dirDots = dirA.dot(dirB);
314 const double divisor = (1. - dirDots * dirDots);
316 if (std::abs(divisor) < std::numeric_limits<double>::epsilon())
return std::nullopt;
317 const AmgVector(N) AminusB = posA - posB;
318 return (AminusB.dot(dirB) - AminusB.dot(dirA) * dirDots) / divisor;
326 const double offset) {
330 const double normDot = planeNorm.dot(dir);
331 if (std::abs(normDot) < std::numeric_limits<double>::epsilon())
return std::nullopt;
332 return (offset - pos.dot(planeNorm)) / normDot;
338 for (
unsigned int d = 0; d < 3 ; ++d) {
339 const double defLength = Amg::Vector3D::Unit(d).dot(
trans.linear() * Amg::Vector3D::Unit(d));
340 if (std::abs(defLength - 1.) > std::numeric_limits<float>::epsilon()) {
349 trans.translation().mag() < std::numeric_limits<float>::epsilon();
Scalar perp() const
perp method - perpendicular length
Scalar phi() const
phi method
Scalar theta() const
theta method
Scalar mag() const
mag method
detray::unit< scalar_t > unit
TH1F * trans(TH1F *h, bool t=false)
Definition of ATLAS Math & Geometry primitives (Amg).
Amg::Vector3D projectDirOntoPlane(const Amg::Vector3D &direction, const Amg::Vector3D &planeNorm)
Project the direction vector onto the plane and renormalize to unity.
Amg::Isometry3D getRotateX3D(double angle)
Rotate the coordinate system by an angle around the x-axis.
std::set< Amg::Vector3D, Vector3DComparer > SetVector3D
Amg::Isometry3D getTransformFromRotTransl(const Amg::RotationMatrix3D &rotation, const Amg::Vector3D &translation)
std::optional< double > intersect(const AmgVector(N)&posA, const AmgVector(N)&dirA, const AmgVector(N)&posB, const AmgVector(N)&dirB)
Calculates the point B' along the line B that's closest to a second line A.
double deltaPhi(const Amg::Vector3D &v1, const Amg::Vector3D &v2)
Eigen::AngleAxisd AngleAxis3D
void setRThetaPhi(Amg::Vector3D &v, double r, double theta, double phi)
sets radius, the theta and phi angle of a vector.
double lineDistance(const AmgVector(N)&posA, const AmgVector(N)&dirA, const AmgVector(N)&posB, const AmgVector(N)&dirB)
: Calculates the shortest distance between two lines
Eigen::Quaternion< double > Rotation3D
double signedDistance(const Amg::Vector3D &posA, const Amg::Vector3D &dirA, const Amg::Vector3D &posB, const Amg::Vector3D &dirB)
Calculates the signed distance between two lines in 3D space.
Amg::Isometry3D getTranslateY3D(const double Y)
: Returns a shift transformation along the y-axis
Eigen::Matrix< double, 3, 3 > RotationMatrix3D
bool isIdentity(const Amg::Transform3D &trans)
Checks whether the transformation is the Identity transformation.
bool doesNotDeform(const Amg::Transform3D &trans)
Checks whether the linear part of the transformation rotates or stetches any of the basis vectors.
std::set< std::vector< Amg::Vector3D >, VectorVector3DComparer > SetVectorVector3D
Amg::RotationMatrix3D setPhi(Amg::RotationMatrix3D mat, double angle, int convention=0)
void getAngleAxisFromRotation(Amg::RotationMatrix3D &rotation, double &rotationAngle, Amg::Vector3D &rotationAxis)
Eigen::Isometry3d Isometry3D
Amg::Vector3D dirFromAngles(const double phi, const double theta)
Constructs a direction vector from the azimuthal & polar angles.
Amg::Isometry3D getTranslateX3D(const double X)
: Returns a shift transformation along the x-axis
double angle(const Amg::Vector3D &v1, const Amg::Vector3D &v2)
calculates the opening angle between two vectors
Amg::Isometry3D getTranslate3D(const double X, const double Y, const double Z)
: Returns a shift transformation along an arbitrary axis
float distance2(const Amg::Vector3D &p1, const Amg::Vector3D &p2)
calculates the squared distance between two point in 3D space
void setPerp(Amg::Vector3D &v, double perp)
scales the vector in the xy plane without changing the z coordinate nor the angles
Eigen::Affine3d Transform3D
float distance(const Amg::Vector3D &p1, const Amg::Vector3D &p2)
calculates the distance between two point in 3D space
Amg::Isometry3D toIsometry3D(const Isometry3D &iso)
Amg::Rotation3D getRotation3DfromAngleAxis(double angle, Amg::Vector3D &axis)
get a AngleAxis from an angle and an axis.
Eigen::Matrix< double, 3, 1 > Vector3D
void setTheta(Amg::Vector3D &v, double theta)
sets the theta of a vector without changing phi nor the magnitude
Amg::Isometry3D getTranslateZ3D(const double Z)
: Returns a shift transformation along the z-axis
void setThetaPhi(Amg::Vector3D &v, double theta, double phi)
sets the theta and phi angle of a vector without changing the magnitude
Amg::Isometry3D getRotateY3D(double angle)
Rotate the coordinate system by an angle around the z-axis.
Amg::Isometry3D getRotateZ3D(double angle)
Rotate the coordinate system by an angle around the z-axis.
Eigen::Translation< double, 3 > Translation3D
double deltaR(const Amg::Vector3D &v1, const Amg::Vector3D &v2)
Helper to simultaneously calculate sin and cos of the same angle.
Helper to simultaneously calculate sin and cos of the same angle.