7 #include "Acts/Utilities/Enumerate.hpp"
12 m_max{bucket.coveredMax()} {
13 reserve(bucket.size());
14 m_layNum.resize(bucket.size());
18 m_nMdtLay = splitter.mdtHits().size();
19 m_nStripLay = splitter.stripHits().size();
21 for (
const HitVec& spInLay : splitter.mdtHits()) {
23 push_back(spacePoint);
24 (*layItr++) = globLayer;
28 for (
const HitVec& spInLay : splitter.stripHits()) {
30 push_back(spacePoint);
31 (*layItr++) = globLayer;