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19 return StatusCode::SUCCESS;
35 return StatusCode::FAILURE;
39 for(
const auto *
jet: *largeRjets){
41 float ecf1 =
jet->getAttribute<
float>(
"ECF1");
42 float ecf2 =
jet->getAttribute<
float>(
"ECF2");
43 float ecf3 =
jet->getAttribute<
float>(
"ECF3");
47 if(std::abs(ecf2)>1
e-8)
49 decoratorD2(*
jet) = D2;
52 return StatusCode::SUCCESS;
SG::ReadHandleKey< xAOD::JetContainer > m_jetContainerKey
virtual StatusCode addBranches(const EventContext &ctx) const override final
const std::string & key() const
Return the StoreGate ID for the referenced object.
SG::WriteDecorHandleKey< xAOD::JetContainer > m_decorationName
virtual StatusCode initialize() override final
::StatusCode StatusCode
StatusCode definition for legacy code.
Handle class for adding a decoration to an object.
Handle class for adding a decoration to an object.
StatusCode initialize(bool used=true)
If this object is used as a property, then this should be called during the initialize phase.
virtual bool isValid() override final
Can the handle be successfully dereferenced?
StatusCode initialize(bool used=true)
If this object is used as a property, then this should be called during the initialize phase.
constexpr int pow(int base, int exp) noexcept