ATLAS Offline Software
VP1CaloHitLegoSystem.h
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1 /*
2  Copyright (C) 2002-2023 CERN for the benefit of the ATLAS collaboration
3 */
4 
5 #ifndef VP1CALOHITLEGOSYSTEM_H
6 #define VP1CALOHITLEGOSYSTEM_H
7 
9 
11 {
12  Q_OBJECT
13 
14  public:
15 
16  // Public type definitions:
17 
18  enum POSITION { FRONT, CENTER, BACK };
19 
22 
23  QWidget* buildController();
24 
25  void systemcreate(StoreGateSvc* detstore);
26  void systemuncreate();
27  void systemerase();
28  void buildPermanentSceneGraph(StoreGateSvc* detstore,SoSeparator *root);
29  void buildEventSceneGraph(StoreGateSvc* sg, SoSeparator *root);
30 
31  // In this system it is sometimes necessary to recreate the grid
32  // eta-phi boundaries.
33  void createEtaPhi();
34 
35  void userPickedNode(SoNode* pickedNode, SoPath *pickedPath);
36  QByteArray saveState();
37  void restoreFromState(QByteArray ba);
38 
39  protected Q_SLOTS:
40  void checkboxChanged();
41 
42  private:
43  class Clockwork;
45 
46 
47 };
48 
49 #endif
VP1CaloHitLegoSystem::systemuncreate
void systemuncreate()
Definition: VP1CaloHitLegoSystem.cxx:92
IVP13DSystemSimple
Definition: IVP13DSystemSimple.h:24
VP1CaloHitLegoSystem::createEtaPhi
void createEtaPhi()
VP1CaloHitLegoSystem::checkboxChanged
void checkboxChanged()
Definition: VP1CaloHitLegoSystem.cxx:289
VP1CaloHitLegoSystem
Definition: VP1CaloHitLegoSystem.h:11
VP1CaloHitLegoSystem::m_clockwork
Clockwork * m_clockwork
Definition: VP1CaloHitLegoSystem.h:43
VP1CaloHitLegoSystem::userPickedNode
void userPickedNode(SoNode *pickedNode, SoPath *pickedPath)
Definition: VP1CaloHitLegoSystem.cxx:315
VP1CaloHitLegoSystem::systemcreate
void systemcreate(StoreGateSvc *detstore)
Definition: VP1CaloHitLegoSystem.cxx:117
VP1CaloHitLegoSystem::~VP1CaloHitLegoSystem
~VP1CaloHitLegoSystem()
Definition: VP1CaloHitLegoSystem.cxx:51
sendEI_SPB.root
root
Definition: sendEI_SPB.py:34
IVP13DSystemSimple.h
VP1CaloHitLegoSystem::saveState
QByteArray saveState()
Definition: VP1CaloHitLegoSystem.cxx:319
VP1CaloHitLegoSystem::FRONT
@ FRONT
Definition: VP1CaloHitLegoSystem.h:18
VP1CaloHitLegoSystem::BACK
@ BACK
Definition: VP1CaloHitLegoSystem.h:18
StoreGateSvc
The Athena Transient Store API.
Definition: StoreGateSvc.h:128
VP1CaloHitLegoSystem::buildController
QWidget * buildController()
Definition: VP1CaloHitLegoSystem.cxx:57
VP1CaloHitLegoSystem::restoreFromState
void restoreFromState(QByteArray ba)
Definition: VP1CaloHitLegoSystem.cxx:339
VP1CaloHitLegoSystem::POSITION
POSITION
Definition: VP1CaloHitLegoSystem.h:18
VP1CaloHitLegoSystem::CENTER
@ CENTER
Definition: VP1CaloHitLegoSystem.h:18
VP1CaloHitLegoSystem::buildEventSceneGraph
void buildEventSceneGraph(StoreGateSvc *sg, SoSeparator *root)
Definition: VP1CaloHitLegoSystem.cxx:171
VP1CaloHitLegoSystem::Clockwork
Definition: VP1CaloHitLegoSystem.cxx:25
VP1CaloHitLegoSystem::systemerase
void systemerase()
Definition: VP1CaloHitLegoSystem.cxx:156
VP1CaloHitLegoSystem::buildPermanentSceneGraph
void buildPermanentSceneGraph(StoreGateSvc *detstore, SoSeparator *root)
Definition: VP1CaloHitLegoSystem.cxx:151
VP1CaloHitLegoSystem::VP1CaloHitLegoSystem
VP1CaloHitLegoSystem()
Definition: VP1CaloHitLegoSystem.cxx:42