static ParticleClipboard & getInstance()
get the singleton instance
ParticleClipboard(ParticleClipboard const &)
empty copy constructor
const ISFParticle * m_particle
the actual particle in the clipboard
const ISF::ISFParticle * getParticle() const
get the particle from the clipboard
void setParticle(const ISF::ISFParticle &p)
save a particle on the clipboard
void operator=(ParticleClipboard const &)
empty assignemtn operator