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21 #ifndef VP1STDCOLLECTION_H
22 #define VP1STDCOLLECTION_H
66 virtual void setState(
const QByteArray&);
double collMaterialTransparency() const
virtual QString checkBoxToolTip() const
VP1StdCollection(IVP1System *, const QString &helperClassName)
SoMaterial * material() const
virtual ~VP1StdCollection()
qint32 collTypeID() const
void possibleChangeMatTranspOrBrightness()
SoSwitch * collSwitch() const
Add this somewhere in your scenegraph (do not add any children here!)
virtual void init(VP1MaterialButtonBase *button=0)
virtual void largeChangesBegin()
virtual QByteArray extraWidgetsState() const
virtual QByteArray providePersistifiableID() const
VP1StdCollection & operator=(const VP1StdCollection &)
void visibilityChanged(bool)
virtual QList< QWidget * > provideExtraWidgetsForGuiRow() const
double collMaterialBrightness() const
bool problemsLoading() const
virtual void collMaterialTransparencyAndBrightnessChanged()
virtual void largeChangesEnd()
virtual void assignDefaultMaterial(SoMaterial *) const =0
SoSeparator * collSep() const
All 3D objects from this coll.
virtual QString matButtonToolTip() const
QString helperClassName() const
virtual QByteArray persistifiableState() const
Provide default implementation based on widget list + version.
virtual QString provideText() const =0
virtual void setState(const QByteArray &)
Provide default implementation based on widget list + version.
virtual qint32 provideCollTypeID() const
virtual void setExtraWidgetsState(const QByteArray &)
QList< QWidget * > provideWidgetsForGuiRow() const
VP1StdCollection(const VP1StdCollection &)