5#ifndef HIT_DECORATOR_ALG_HH
6#define HIT_DECORATOR_ALG_HH
28 ISvcLocator* pSvcLocator );
31 virtual StatusCode
execute(
const EventContext& )
const override;
32 virtual StatusCode
finalize()
override;
39 this,
"hitContainer",
"PixelClusters",
"Key for hits"};
42 this,
"eventInfo",
"EventInfo",
"Key for EventInfo"};
45 this,
"hitsXRelToBeamspotDecorator",
"HitsXRelToBeamspot",
"Key for output hits x coordinate relative to beamspot"};
48 this,
"hitsYRelToBeamspotDecorator",
"HitsYRelToBeamspot",
"Key for output hits y coordinate relative to beamspot"};
51 this,
"hitsZRelToBeamspotDecorator",
"HitsZRelToBeamspot",
"Key for output hits z coordinate relative to beamspot"};
Property holding a SG store/key/clid/attr name from which a ReadDecorHandle is made.
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
HitDecoratorAlg(const std::string &name, ISvcLocator *pSvcLocator)
SG::ReadHandleKey< xAOD::TrackMeasurementValidationContainer > m_HitContainerKey
SG::WriteDecorHandleKey< xAOD::TrackMeasurementValidationContainer > m_OutputHitXKey
SG::WriteDecorHandleKey< xAOD::TrackMeasurementValidationContainer > m_OutputHitZKey
SG::ReadHandleKey< xAOD::EventInfo > m_eventInfoKey
SG::WriteDecorHandleKey< xAOD::TrackMeasurementValidationContainer > m_OutputHitYKey
virtual StatusCode execute(const EventContext &) const override
virtual StatusCode finalize() override
virtual StatusCode initialize() override
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.