24 auto RNG = [eng](
float low,
float high ) {
25 auto randomFunc = [distribution_ = std::uniform_real_distribution<float>( low, high ),
26 &random_engine_ = *eng]()
mutable {
return distribution_( random_engine_ ); };
30 std::generate_n(
m_rnd_cpu.begin(), num, RNG( 0.f, 1.f ) );