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ATLAS Offline Software
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#include <Kinematics.h>
Definition at line 18 of file Kinematics.h.
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Definition at line 199 of file Kinematics.cxx.
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Definition at line 74 of file Kinematics.cxx.
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Definition at line 239 of file Kinematics.cxx.
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Definition at line 92 of file Kinematics.cxx.
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Definition at line 29 of file Kinematics.cxx.
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Definition at line 217 of file Kinematics.cxx.
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Definition at line 231 of file Kinematics.cxx.
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Definition at line 82 of file Kinematics.cxx.
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Definition at line 19 of file Kinematics.cxx.
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Definition at line 266 of file Kinematics.cxx.
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Definition at line 131 of file Kinematics.cxx.
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Definition at line 62 of file Kinematics.cxx.
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Definition at line 244 of file Kinematics.cxx.
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Definition at line 97 of file Kinematics.cxx.
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Definition at line 34 of file Kinematics.cxx.
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Definition at line 203 of file Kinematics.cxx.
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Definition at line 122 of file Kinematics.cxx.
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Definition at line 53 of file Kinematics.cxx.
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Definition at line 174 of file Kinematics.cxx.
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Definition at line 188 of file Kinematics.cxx.
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compute the sum in quadrature of two ints
This function includes an integer square root implementation using a bitwise iterative approach. Square root is computed bit-by-bit (highest significance bits first) and the result is adjusted up- or downwards in each iteration based on whether or not the current result under- or overestimates the value of the sum of squares.
That is the same way in which the sqrt int is implemented in firmware: processor/sources/common/libraries/L1TopoFunctions.vhd --> function sqrt(d : UNSIGNED) return UNSIGNED
Definition at line 146 of file Kinematics.cxx.