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graphics
VP1
VP1Systems
VP1LegoSystems
VP1LegoSystems
VP1HVLegoSystem.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2023 CERN for the benefit of the ATLAS collaboration
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*/
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#ifndef VP1HVLEGOSYSTEM_H
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#define VP1HVLEGOSYSTEM_H
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#include "
VP1Base/IVP13DSystemSimple.h
"
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class
VP1HVLegoSystem
:
public
IVP13DSystemSimple
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{
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Q_OBJECT
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public
:
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// Public type definitions:
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enum
POSITION
{
FRONT
,
CENTER
,
BACK
};
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VP1HVLegoSystem
();
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~VP1HVLegoSystem
();
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QWidget*
buildController
();
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void
systemcreate
(
StoreGateSvc
* detstore);
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void
buildPermanentSceneGraph
(
StoreGateSvc
* detstore,SoSeparator *root);
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void
buildEventSceneGraph
(
StoreGateSvc
* sg, SoSeparator *root);
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void
userPickedNode
(SoNode* pickedNode, SoPath *pickedPath);
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QByteArray
saveState
();
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void
restoreFromState
(QByteArray ba);
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protected
Q_SLOTS:
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void
checkboxChanged
();
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private
:
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class
Clockwork;
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Clockwork
*
m_clockwork
;
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};
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#endif
IVP13DSystemSimple.h
IVP13DSystemSimple::IVP13DSystemSimple
IVP13DSystemSimple(const QString &name, const QString &information, const QString &contact_info)
Definition
IVP13DSystemSimple.cxx:50
StoreGateSvc
The Athena Transient Store API.
Definition
StoreGateSvc.h:120
VP1HVLegoSystem::Clockwork
Definition
VP1HVLegoSystem.cxx:26
VP1HVLegoSystem::systemcreate
void systemcreate(StoreGateSvc *detstore)
Definition
VP1HVLegoSystem.cxx:89
VP1HVLegoSystem::buildController
QWidget * buildController()
Definition
VP1HVLegoSystem.cxx:64
VP1HVLegoSystem::checkboxChanged
void checkboxChanged()
Definition
VP1HVLegoSystem.cxx:158
VP1HVLegoSystem::buildPermanentSceneGraph
void buildPermanentSceneGraph(StoreGateSvc *detstore, SoSeparator *root)
Definition
VP1HVLegoSystem.cxx:93
VP1HVLegoSystem::VP1HVLegoSystem
VP1HVLegoSystem()
Definition
VP1HVLegoSystem.cxx:52
VP1HVLegoSystem::m_clockwork
Clockwork * m_clockwork
Definition
VP1HVLegoSystem.h:38
VP1HVLegoSystem::POSITION
POSITION
Definition
VP1HVLegoSystem.h:18
VP1HVLegoSystem::CENTER
@ CENTER
Definition
VP1HVLegoSystem.h:18
VP1HVLegoSystem::BACK
@ BACK
Definition
VP1HVLegoSystem.h:18
VP1HVLegoSystem::FRONT
@ FRONT
Definition
VP1HVLegoSystem.h:18
VP1HVLegoSystem::userPickedNode
void userPickedNode(SoNode *pickedNode, SoPath *pickedPath)
Definition
VP1HVLegoSystem.cxx:185
VP1HVLegoSystem::buildEventSceneGraph
void buildEventSceneGraph(StoreGateSvc *sg, SoSeparator *root)
Definition
VP1HVLegoSystem.cxx:154
VP1HVLegoSystem::restoreFromState
void restoreFromState(QByteArray ba)
Definition
VP1HVLegoSystem.cxx:209
VP1HVLegoSystem::~VP1HVLegoSystem
~VP1HVLegoSystem()
Definition
VP1HVLegoSystem.cxx:58
VP1HVLegoSystem::saveState
QByteArray saveState()
Definition
VP1HVLegoSystem.cxx:189
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