#include <AGDDElement.h>
Definition at line 11 of file AGDDElement.h.
◆ AGDDElement()
| AGDDElement::AGDDElement |
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AGDDMaterialStore & | ms, |
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const std::string & | n, |
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const std::string & | s, |
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int | z, |
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double | a ) |
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inline |
Definition at line 14 of file AGDDElement.h.
17 :
19 {
21 }
void RegisterToStore(AGDDMaterialStore &ms, AGDDElement *)
◆ Created()
| void AGDDElement::Created |
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bool | b | ) |
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inline |
◆ Extant()
| bool AGDDElement::Extant |
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| ) |
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inline |
◆ GetA()
| double AGDDElement::GetA |
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| ) |
const |
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inline |
◆ GetElement()
| void * AGDDElement::GetElement |
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| ) |
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inline |
◆ GetName()
| const std::string & AGDDElement::GetName |
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const |
◆ GetSymbol()
| const std::string & AGDDElement::GetSymbol |
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| ) |
const |
◆ GetZ()
| int AGDDElement::GetZ |
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| ) |
const |
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inline |
◆ RegisterToStore()
◆ SetElement()
| void AGDDElement::SetElement |
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void * | el | ) |
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inline |
◆ operator<<
| std::ostream & operator<< |
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std::ostream & | os, |
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const AGDDElement & | obj ) |
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friend |
Definition at line 10 of file AGDDElement.cxx.
11{
12 os<<
"- Element "<<
obj.m_name<<
" symbol="<<
obj.m_symbol<<
13 " Z="<<
obj.m_z<<
" A="<<
obj.m_a<<std::endl;
15}
◆ m_a
◆ m_created
| bool AGDDElement::m_created |
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private |
◆ m_name
| std::string AGDDElement::m_name |
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private |
◆ m_symbol
| std::string AGDDElement::m_symbol |
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private |
◆ m_theElement
| void* AGDDElement::m_theElement |
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private |
◆ m_z
The documentation for this class was generated from the following files: