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28 return StatusCode::SUCCESS;
35 const EventContext& ctx = Gaudi::Hive::currentContext();
40 return StatusCode::FAILURE;
48 return StatusCode::FAILURE;
56 return StatusCode::SUCCESS;
bool getDensity(EventDensityID id, double &v) const
Get a density variable from the object.
StatusCode initialize() override final
SG::ReadHandleKeyArray< xAOD::EventShape > m_eventShapeKeys
#define ATH_MSG_VERBOSE(x)
const std::string & key() const
Return the StoreGate ID for the referenced object.
TruthEDDecorator(const std::string &t, const std::string &n, const IInterface *p)
virtual StatusCode addBranches() const override final
Gaudi::Property< std::string > m_ed_suffix
::StatusCode StatusCode
StatusCode definition for legacy code.
Handle class for adding a decoration to an object.
StatusCode initialize(bool used=true)
If this object is used as a property, then this should be called during the initialize phase.
virtual bool isValid() override final
Can the handle be successfully dereferenced?
SG::ReadHandleKey< xAOD::EventInfo > m_eventInfoKey
SG::WriteDecorHandleKeyArray< xAOD::EventInfo > m_eventDensityDecorKeys