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16 return StatusCode::SUCCESS;
27 return StatusCode::FAILURE;
35 return StatusCode::FAILURE;
43 return StatusCode::SUCCESS;
bool getDensity(EventDensityID id, double &v) const
Get a density variable from the object.
virtual StatusCode initialize() override final
SG::ReadHandleKeyArray< xAOD::EventShape > m_eventShapeKeys
#define ATH_MSG_VERBOSE(x)
::StatusCode StatusCode
StatusCode definition for legacy code.
Handle class for adding a decoration to an object.
StatusCode initialize(bool used=true)
If this object is used as a property, then this should be called during the initialize phase.
virtual bool isValid() override final
Can the handle be successfully dereferenced?
SG::ReadHandleKey< xAOD::EventInfo > m_eventInfoKey
virtual StatusCode addBranches(const EventContext &ctx) const override final
SG::WriteDecorHandleKeyArray< xAOD::EventInfo > m_eventDensityDecorKeys