35 const double center_r = hit.
center_r();
36 const double center_z = hit.
center_z();
38 const float dist000 = TMath::Sqrt(center_r * center_r + center_z * center_z);
39 const float eta_jakobi = TMath::Abs(2.0 * TMath::Exp(-center_eta) /
40 (1.0 + TMath::Exp(-2 * center_eta)));
42 const float delta_eta = hit.
eta() - center_eta;
43 const float delta_phi = hit.
phi() - center_phi;
44 const float delta_eta_mm = delta_eta * eta_jakobi * dist000;
45 const float delta_phi_mm = delta_phi * center_r;
46 const float delta_r_mm =
47 TMath::Sqrt(delta_eta_mm * delta_eta_mm + delta_phi_mm * delta_phi_mm);
56 float meanweight =
m_hist->GetBinContent(
bin);
57 float weight = meanweight;
60 weight = CLHEP::RandGaussZiggurat::shoot(simulstate.
randomEngine(),
92 <<
" meanweight=" << meanweight
93 <<
" weight=" << weight);
virtual FCSReturnCode simulate_hit(Hit &hit, TFCSSimulationState &simulstate, const TFCSTruthState *truth, const TFCSExtrapolationState *extrapol) override
weight the energy of one hit in order to generate fluctuations.