IParticleHandleBase * theclass
virtual ~IParticleHandleBase()
virtual Amg::Vector3D momentum() const
virtual QStringList baseInfo() const
IParticleHandleBase(IParticleCollHandleBase *)
Imp(IParticleHandleBase *tc)
virtual double mass() const
Returns unknown() in case of trouble.
static double dist(const SbVec3f &p1, const SbVec3f &p2)
SoMaterial * determineMaterial()
Should be implemented by children, in order to change the material depending on the interface etc.
Base class for collections holding AOD objects of iParticle type Handles pt etc cuts Local data: