Base class for collections holding AOD objects of iParticle type Handles pt etc cuts Local data:
IParticleHandleBase * theclass
Imp(IParticleHandleBase *tc)
static double dist(const SbVec3f &p1, const SbVec3f &p2)
IParticleHandleBase(IParticleCollHandleBase *)
virtual double mass() const
Returns unknown() in case of trouble.
SoMaterial * determineMaterial()
Should be implemented by children, in order to change the material depending on the interface etc.
virtual ~IParticleHandleBase()
virtual Amg::Vector3D momentum() const
virtual QStringList baseInfo() const