19 using CLHEP::Hep3Vector;
55 Hep3Vector MuZeroPosition;
56 Hep3Vector MuDirection;
80 Hep3Vector TranslateToOrigin=
Point-MuZeroPosition;
82 Hep3Vector OrtVec=TranslateToOrigin - TranslateToOrigin.dot(MuDirection)*MuDirection;
98 double tileComTime =0.;
100 Hep3Vector MuZeroPosition;
101 Hep3Vector MuDirection;