#include <ITrigEgammaPrecisionPhotonCaloIsoHypoTool.h>
◆ ~ITrigEgammaPrecisionPhotonCaloIsoHypoTool()
virtual ITrigEgammaPrecisionPhotonCaloIsoHypoTool::~ITrigEgammaPrecisionPhotonCaloIsoHypoTool |
( |
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inlinevirtual |
◆ decide() [1/2]
virtual bool ITrigEgammaPrecisionPhotonCaloIsoHypoTool::decide |
( |
const PhotonInfo & |
i | ) |
const |
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pure virtual |
Makes a decision for a single object The decision needs to be returned.
◆ decide() [2/2]
virtual StatusCode ITrigEgammaPrecisionPhotonCaloIsoHypoTool::decide |
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std::vector< PhotonInfo > & |
input | ) |
const |
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pure virtual |
decides upon all photons Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation.
There will be many tools called often to perform this quick operation and we do not want to pay for polymorphism which we do not need to use. Will actually see when N obj hypos will enter the scene
◆ DeclareInterfaceID()
The documentation for this class was generated from the following file: