ATLAS Offline Software
SbRotation.cxx
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1 /*
2  Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration
3 */
4 
5 /*
6  * VP1HEPVis
7  * SbRotation.cxx
8  *
9  * Created on: Dec 13, 2012
10  * Author: rbianchi <Riccardo.Maria.Bianchi@cern.ch>
11  *
12  */
13 
14 
15 /*
16  *
17  * New file for HEPVis
18  *
19  * taken from: http://fossies.org/dox/osc_vis_source_16.11.6/HEPVis_2include_2HEPVis_2SbRotation_8cxx_source.html
20  *
21  * R.M. Bianchi <rbianchi@cern.ch>
22  *
23  * 12.12.2012
24  *
25  *===================
26  * VP1 Customization:
27  *
28  * - look into the code for comments "// VP1 change [...] //---"
29  *
30  */
31 
32 //---
33 
34 
35 
36 
37 // this :
38 // VP1 change
39 #include <VP1HEPVis/SbRotation.h>
40 //---
41 
42 #include <math.h>
43 
44 #include <Inventor/SbVec3d.h>
45 
47 //NOTE : the default HEPVis::SbRotation() corresponds to a unit matrix.
48 //WARNING : Inventor/SbRotation()::quad is not initialized !
49 // So that the HEPVis::SbRotation() does not the same than
50 // the Inventor::SbRotation().
51 :m_quat(0,0,0,1)
52 {
53 }
54 
55 HEPVis::SbRotation::SbRotation(const SbVec3d& axis,double radians) {
56  //FIXME : if(axis.length()==0) //throw
57  m_quat[3] = ::cos(radians/2);
58  double sineval = ::sin(radians/2);
59  SbVec3d a = axis;
60  a.normalize();
61  m_quat[0] = a[0] * sineval;
62  m_quat[1] = a[1] * sineval;
63  m_quat[2] = a[2] * sineval;
64 }
65 
66 // from SbRotation& SbRotation::setValue(const SbMatrix & m)
67 
69  double a11, double a12,double a13, double a14
70 ,double a21, double a22,double a23, double a24
71 ,double a31, double a32,double a33, double a34
72 ,double a41, double a42,double a43, double a44
73 ) {
74 
75  double m[4][4] = { { a11, a12, a13, a14 },
76  { a21, a22, a23, a24 },
77  { a31, a32, a33, a34 },
78  { a41, a42, a43, a44 } };
79 
80  double scalerow = m[0][0] + m[1][1] + m[2][2];
81 
82  if (scalerow > 0.0) {
83  double s = ::sqrt(scalerow + m[3][3]);
84  m_quat[3] = s * 0.5;
85  s = 0.5 / s;
86 
87  m_quat[0] = (m[1][2] - m[2][1]) * s;
88  m_quat[1] = (m[2][0] - m[0][2]) * s;
89  m_quat[2] = (m[0][1] - m[1][0]) * s;
90  }
91  else {
92  int i = 0;
93  if (m[1][1] > m[0][0]) i = 1;
94  if (m[2][2] > m[i][i]) i = 2;
95 
96  int j = (i+1)%3;
97  int k = (j+1)%3;
98 
99  double s = ::sqrt((m[i][i] - (m[j][j] + m[k][k])) + m[3][3]);
100 
101  m_quat[i] = s * 0.5;
102  s = 0.5 / s;
103 
104  m_quat[3] = (m[j][k] - m[k][j]) * s;
105  m_quat[j] = (m[i][j] + m[j][i]) * s;
106  m_quat[k] = (m[i][k] + m[k][i]) * s;
107  }
108 
109  if (m[3][3] != 1.0) {
110  m_quat *= (1.0/::sqrt(m[3][3]));
111  }
112 }
113 
114 //HEPVis::SbRotation& HEPVis::SbRotation::operator*=(const double s){
115 // m_quat *= s;
116 // return *this;
117 //}
118 
119 void HEPVis::SbRotation::multVec(const SbVec3d& src,SbVec3d& dst) const {
120  //SbMatrix mat;
121  //mat.setRotate(*this);
122 
123  double x = m_quat[0];
124  double y = m_quat[1];
125  double z = m_quat[2];
126  double w = m_quat[3];
127 
128  double matrix[4][4];
129  matrix[0][0] = w*w + x*x - y*y - z*z;
130  matrix[0][1] = 2*x*y + 2*w*z;
131  matrix[0][2] = 2*x*z - 2*w*y;
132  matrix[0][3] = 0;
133 
134  matrix[1][0] = 2*x*y-2*w*z;
135  matrix[1][1] = w*w - x*x + y*y - z*z;
136  matrix[1][2] = 2*y*z + 2*w*x;
137  matrix[1][3] = 0;
138 
139  matrix[2][0] = 2*x*z + 2*w*y;
140  matrix[2][1] = 2*y*z - 2*w*x;
141  matrix[2][2] = w*w - x*x - y*y + z*z;
142  matrix[2][3] = 0;
143 
144  matrix[3][0] = 0;
145  matrix[3][1] = 0;
146  matrix[3][2] = 0;
147  matrix[3][3] = w*w + x*x + y*y + z*z;
148 
149  //mat.multVecMatrix(src, dst);
150  //if(SbMatrixP::isIdentity(this->matrix)) { dst = src; return; }
151 
152  double* t0 = matrix[0];
153  double* t1 = matrix[1];
154  double* t2 = matrix[2];
155  double* t3 = matrix[3];
156 
157  SbVec3d s = src;
158 
159  double W = s[0]*t0[3] + s[1]*t1[3] + s[2]*t2[3] + t3[3];
160 
161  dst[0] = (s[0]*t0[0] + s[1]*t1[0] + s[2]*t2[0] + t3[0])/W;
162  dst[1] = (s[0]*t0[1] + s[1]*t1[1] + s[2]*t2[1] + t3[1])/W;
163  dst[2] = (s[0]*t0[2] + s[1]*t1[2] + s[2]*t2[2] + t3[2])/W;
164 }
165 
166 
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