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ITrigEgammaPrecisionPhotonHypoTool Class Referenceabstract

#include <ITrigEgammaPrecisionPhotonHypoTool.h>

Inheritance diagram for ITrigEgammaPrecisionPhotonHypoTool:
Collaboration diagram for ITrigEgammaPrecisionPhotonHypoTool:

Classes

struct  PhotonInfo
 

Public Member Functions

 DeclareInterfaceID (ITrigEgammaPrecisionPhotonHypoTool, 1, 0)
 
virtual ~ITrigEgammaPrecisionPhotonHypoTool ()
 
virtual StatusCode decide (std::vector< PhotonInfo > &input) const =0
 decides upon all photons Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation. More...
 
virtual bool decide (const PhotonInfo &i) const =0
 Makes a decision for a single object The decision needs to be returned. More...
 

Detailed Description

Definition at line 17 of file ITrigEgammaPrecisionPhotonHypoTool.h.

Constructor & Destructor Documentation

◆ ~ITrigEgammaPrecisionPhotonHypoTool()

virtual ITrigEgammaPrecisionPhotonHypoTool::~ITrigEgammaPrecisionPhotonHypoTool ( )
inlinevirtual

Definition at line 23 of file ITrigEgammaPrecisionPhotonHypoTool.h.

23 {}

Member Function Documentation

◆ decide() [1/2]

virtual bool ITrigEgammaPrecisionPhotonHypoTool::decide ( const PhotonInfo i) const
pure virtual

Makes a decision for a single object The decision needs to be returned.

◆ decide() [2/2]

virtual StatusCode ITrigEgammaPrecisionPhotonHypoTool::decide ( std::vector< PhotonInfo > &  input) const
pure virtual

decides upon all photons Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation.

There will be many tools called often to perform this quick operation and we do not want to pay for polymorphism which we do not need to use. Will actually see when N obj hypos will enter the scene

◆ DeclareInterfaceID()

ITrigEgammaPrecisionPhotonHypoTool::DeclareInterfaceID ( ITrigEgammaPrecisionPhotonHypoTool  ,
,
 
)

The documentation for this class was generated from the following file: