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ITrigL2CaloLayersHypoTool Class Referenceabstract

#include <ITrigL2CaloLayersHypoTool.h>

Inheritance diagram for ITrigL2CaloLayersHypoTool:
Collaboration diagram for ITrigL2CaloLayersHypoTool:

Classes

struct  CaloLayersInfo
 

Public Member Functions

 DeclareInterfaceID (ITrigL2CaloLayersHypoTool, 1, 0)
 
virtual ~ITrigL2CaloLayersHypoTool ()
 
virtual StatusCode decide (std::vector< CaloLayersInfo > &input) const =0
 decides upon all clusters Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation. More...
 
virtual bool decide (const CaloLayersInfo &i) const =0
 Makes a decision for a single object The decision needs to be returned. More...
 

Detailed Description

Definition at line 19 of file ITrigL2CaloLayersHypoTool.h.

Constructor & Destructor Documentation

◆ ~ITrigL2CaloLayersHypoTool()

virtual ITrigL2CaloLayersHypoTool::~ITrigL2CaloLayersHypoTool ( )
inlinevirtual

Definition at line 25 of file ITrigL2CaloLayersHypoTool.h.

25 {}

Member Function Documentation

◆ decide() [1/2]

virtual bool ITrigL2CaloLayersHypoTool::decide ( const CaloLayersInfo i) const
pure virtual

Makes a decision for a single object The decision needs to be returned.

◆ decide() [2/2]

virtual StatusCode ITrigL2CaloLayersHypoTool::decide ( std::vector< CaloLayersInfo > &  input) const
pure virtual

decides upon all clusters Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation.

There will be many tools called often to perform this quick operation and we do not want to pay for polymorphism which we do not need to use. Will actually see when N obj hypos will enter the scene

◆ DeclareInterfaceID()

ITrigL2CaloLayersHypoTool::DeclareInterfaceID ( ITrigL2CaloLayersHypoTool  ,
,
 
)

The documentation for this class was generated from the following file: