AnimationSequence Node1 AnimationSequence + clearAllFrames() + addFrame() + addFrame() + addFrame() + getNumFrames() + getFrame() Node2 std::vector< AnimationSequence ::Frame > Node2->Node1 -m_sequence Node3 AnimationSequence:: Frame + time + clipVolPercent + variableSpeed + forceCircular + camState + reg + dir + upvec + Frame() + Frame() Node3->Node2 +elements