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ITrigLArNoiseBurstHypoTool Class Referenceabstract

#include <ITrigLArNoiseBurstHypoTool.h>

Inheritance diagram for ITrigLArNoiseBurstHypoTool:
Collaboration diagram for ITrigLArNoiseBurstHypoTool:

Classes

struct  FlagNoiseInfo
 

Public Member Functions

 DeclareInterfaceID (ITrigLArNoiseBurstHypoTool, 1, 0)
 
virtual ~ITrigLArNoiseBurstHypoTool ()
 
virtual StatusCode decide (std::vector< FlagNoiseInfo > &input) const =0
 decides upon all clusters Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation. More...
 
virtual bool decide (const FlagNoiseInfo &i) const =0
 Makes a decision for a single object The decision needs to be returned. More...
 

Detailed Description

Definition at line 20 of file ITrigLArNoiseBurstHypoTool.h.

Constructor & Destructor Documentation

◆ ~ITrigLArNoiseBurstHypoTool()

virtual ITrigLArNoiseBurstHypoTool::~ITrigLArNoiseBurstHypoTool ( )
inlinevirtual

Definition at line 26 of file ITrigLArNoiseBurstHypoTool.h.

26 {}

Member Function Documentation

◆ decide() [1/2]

virtual bool ITrigLArNoiseBurstHypoTool::decide ( const FlagNoiseInfo i) const
pure virtual

Makes a decision for a single object The decision needs to be returned.

◆ decide() [2/2]

virtual StatusCode ITrigLArNoiseBurstHypoTool::decide ( std::vector< FlagNoiseInfo > &  input) const
pure virtual

decides upon all clusters Note it is for a reason a non-virtual method, it is an interface in gaudi sense and implementation.

There will be many tools called often to perform this quick operation and we do not want to pay for polymorphism which we do not need to use. Will actually see when N obj hypos will enter the scene

◆ DeclareInterfaceID()

ITrigLArNoiseBurstHypoTool::DeclareInterfaceID ( ITrigLArNoiseBurstHypoTool  ,
,
 
)

The documentation for this class was generated from the following file: