20 #ifndef SIMULATIONBASE
23 float sigmaX_all = std::sqrt(
sigmaX*
sigmaX + sigmaX_tilt*sigmaX_tilt);
24 float sigmaY_all = std::sqrt(
sigmaY*
sigmaY + sigmaY_tilt*sigmaY_tilt);
27 beamErr.fillSymmetric(0, 0, sigmaX_all*sigmaX_all);
28 beamErr.fillSymmetric(0, 1,
sigmaXY);
29 beamErr.fillSymmetric(1, 1, sigmaY_all*sigmaY_all);