5#ifndef LUMIBLOCKCOMPS_LUMIBLOCKMUWRITER_H
6#define LUMIBLOCKCOMPS_LUMIBLOCKMUWRITER_H
28 virtual StatusCode
execute(
const EventContext& ctx)
const override;
34 ,
"RCHK for LuminosityCondData"};
37 ,
"actualInteractionsPerCrossingKey"
38 ,
"EventInfo.actualInteractionsPerCrossing"
39 ,
"Decoration for Actual Interaction Per Crossing"};
42 ,
"averageInteractionsPerCrossingKey"
43 ,
"EventInfo.averageInteractionsPerCrossing"
44 ,
"Decoration for Average Interaction Per Crossing"};
Hold luminosity data produced by LuminosityCondAlg.
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
SG::WriteDecorHandleKey< xAOD::EventInfo > m_actMuKey
SG::WriteDecorHandleKey< xAOD::EventInfo > m_aveMuKey
virtual StatusCode execute(const EventContext &ctx) const override
LumiBlockMuWriter(const std::string &name, ISvcLocator *pSvcLocator)
virtual StatusCode initialize() override
SG::ReadCondHandleKey< LuminosityCondData > m_lumiDataKey
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.