5#ifndef PILEUPTRUTHDECORATION_H
6#define PILEUPTRUTHDECORATION_H
20 virtual StatusCode
execute(
const EventContext &ctx)
const override;
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
virtual StatusCode initialize() override
virtual StatusCode execute(const EventContext &ctx) const override
SG::ReadHandleKey< xAOD::IParticleContainer > m_particleKey
SG::WriteDecorHandleKey< xAOD::IParticleContainer > m_decKey
virtual float getPVtxZ(SG::ReadHandle< McEventCollection > &inputCollection) const
SG::ReadHandleKey< McEventCollection > m_inputTruthCollectionKey
PileUpTruthDecoration(const std::string &name, ISvcLocator *pSvcLocator)
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid/attr name from which a WriteDecorHandle is made.