TileTrigger Node1 TileTrigger - m_ID - m_maxTowerSum + TileTrigger() + TileTrigger() + TileTrigger() + Set() + Set() + SetID() + SetMaxTowerID() + SetMaxTowerSum() + SetBoardTowerID() + SetBoardTowerSum() and 12 more... Node2 std::vector< Identifier > Node2->Node1 -m_backTowerID -m_boardTowerID Node3 Identifier - m_id + Identifier() + Identifier() + Identifier() + operator=() + operator=() + ~Identifier() + Identifier() + Identifier() + Identifier() + Identifier() and 38 more... - operator|=() - operator&=() - extract() - mask_shift() - extract() Node3->Node1 -m_maxTowerID Node3->Node2 +elements Node4 std::vector< double > + elements Node4->Node1 -m_backTowerSum -m_boardTowerSum