TileFragHash Node1 TileFragHash - m_size - m_offset - m_type - m_lookup - m_table_size + TileFragHash() + ~TileFragHash() + initialize() + operator()() + hash() + identifier() + max() + offset() + type() + typeToString() Node2 std::vector< ID > Node2->Node1 -m_int2id Node3 std::vector< T > Node3->Node2 +elements Node4 T Node4->Node3 +elements