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ATLAS Offline Software
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Algorithm executing traccc (pixel) seeding on the GPU. More...
#include <DeviceGBTSSeedingAlg.h>
Algorithm executing traccc (pixel) seeding on the GPU.
The backend-specific seeding algorithm is provided by a dedicated tool, together with the device memory resource.
The algorithm retrieves the device resident traccc spacepoint collection from the event store and the detector geometry from the detector store, passes them to the device seeding algorithm of your choice (triplet/GBTS), and records the resulting device resident traccc seed collection back into the event store.