50 for( UInt_t aUnitIndex = 0; aUnitIndex < this->
GetUnitsCount(); aUnitIndex++ )
54 for( UInt_t aPatternIndex = 0; aPatternIndex < this->
GetPatternsCount(); aPatternIndex++ )
56 tmp = this->
GetData( aPatternIndex, aUnitIndex );
57 fMin = ( tmp < fMin )? tmp : fMin;
58 fMax = ( tmp > fMax )? tmp : fMax;
61 for( UInt_t aPatternIndex = 0; aPatternIndex < this->
GetPatternsCount(); aPatternIndex++ )
63 tmp = this->
GetData( aPatternIndex, aUnitIndex );
64 tmp = (tmp - fMin)/(fMax-fMin);
65 this->
SetData( aPatternIndex, aUnitIndex, tmp );