ATLAS Offline Software
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InDetSDOOverlay.h
Go to the documentation of this file.
1/*
2 Copyright (C) 2002-2018 CERN for the benefit of the ATLAS collaboration
3*/
4
5#ifndef INDETOVERLAY_INDETSDOOVERLAY_H
6#define INDETOVERLAY_INDETSDOOVERLAY_H
7
10
12{
13public:
14 InDetSDOOverlay(const std::string &name, ISvcLocator *pSvcLocator);
15
16 virtual StatusCode initialize() override;
17 virtual StatusCode execute(const EventContext& ctx) const override;
18
19private:
20 SG::ReadHandleKey<InDetSimDataCollection> m_bkgInputKey{ this, "BkgInputKey", "", "ReadHandleKey for Background Input InDetSimDataCollection" };
21 SG::ReadHandleKey<InDetSimDataCollection> m_signalInputKey{ this, "SignalInputKey", "", "ReadHandleKey for Signal Input InDetSimDataCollection" };
22 SG::WriteHandleKey<InDetSimDataCollection> m_outputKey{ this, "OutputKey", "", "WriteHandleKey for Output InDetSimDataCollection" };
23
24};
25
26#endif // INDETOVERLAY_INDETSDOOVERLAY_H
An algorithm that can be simultaneously executed in multiple threads.
SG::ReadHandleKey< InDetSimDataCollection > m_signalInputKey
virtual StatusCode initialize() override
SG::WriteHandleKey< InDetSimDataCollection > m_outputKey
virtual StatusCode execute(const EventContext &ctx) const override
SG::ReadHandleKey< InDetSimDataCollection > m_bkgInputKey
InDetSDOOverlay(const std::string &name, ISvcLocator *pSvcLocator)
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid from which a WriteHandle is made.