TileHitContainer_p1 Node1 TileHitContainer_p1 + TileHitContainer_p1() + getParam() + getVector() + clear() + reserve() + push_back_param() + newElem() Node2 std::vector< TileHit_p1 > Node2->Node1 -m_cont Node3 TileHit_p1 - m_channelID + TileHit_p1() Node3->Node2 +elements Node4 std::vector< float > + elements Node4->Node3 -m_time -m_energy Node5 std::vector< unsigned int > + elements Node5->Node1 -m_param