TrigConf::L1Item Node1 TrigConf::L1Item + L1Item() + L1Item() + ~L1Item() + className() + ctpId() + definition() + bunchgroups() + complexDeadtime() + monitor() + partition() + triggerType() + triggerTypeAsUChar() + legacy() + logic() - update() - load() Node2 TrigConf::DataStructure # m_initialized # m_dataPtr + DataStructure() + DataStructure() + DataStructure() + operator=() + operator=() + DataStructure() + DataStructure() + DataStructure() + DataStructure() + ~DataStructure() and 30 more... + printElement() # update() Node2->Node1 Node3 std::string Node3->Node2 #m_name Node6 std::vector< std::string > Node3->Node6 +elements Node4 std::basic_string< char > Node4->Node3 Node5 std::shared_ptr< ptree > + ptr + operator->() Node5->Node2 #m_dataSPtr Node6->Node1 -m_bunchgroups