BFieldMesh< T > Node1 BFieldMesh< T > - m_scale - m_nomScale - m_roff - m_zoff + BFieldMesh() + BFieldMesh() + BFieldMesh() + operator=() + operator=() + ~BFieldMesh() + BFieldMesh() + setRange() + setBscale() + scaleBscale() and 22 more... Node2 std::vector< BFieldVector < T > > + elements Node2->Node1 -m_field Node3 std::array< std::vector < double >, 3 > Node3->Node1 #m_mesh Node4 std::vector< double > + elements Node4->Node3 +elements Node5 std::array< double, 3 > + elements Node5->Node1 #m_min #m_max -m_invUnit Node6 std::array< std::vector < int >, 3 > Node6->Node1 -m_LUT Node7 std::vector< int > + elements Node7->Node6 +elements