ATLAS Offline Software
MakeInputDataHeader.h
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1 /*
2  Copyright (C) 2002-2021 CERN for the benefit of the ATLAS collaboration
3 */
4 
5 #ifndef MAKEINPUTDATAHEADER_H
6 #define MAKEINPUTDATAHEADER_H
7 
16 #include <string>
17 
18 class DataHeader;
19 
33 public:
35  MakeInputDataHeader(const std::string& name, ISvcLocator* pSvcLocator);
37  virtual StatusCode initialize() override;
38  virtual StatusCode execute(const EventContext& ctx) const override;
39 
40 private:
42  SG::ReadHandleKey<DataHeader> m_streamName { this, "StreamName", "" };
43  SG::WriteHandleKey<DataHeader> m_aliasName { this, "AliasName", "" };
44 
46  BooleanProperty m_keepInput { this, "KeepCurrentInput", false, };
47 };
48 
49 #endif
ReadHandleKey.h
Property holding a SG store/key/clid from which a ReadHandle is made.
MakeInputDataHeader::execute
virtual StatusCode execute(const EventContext &ctx) const override
Definition: MakeInputDataHeader.cxx:33
SG::ReadHandleKey< DataHeader >
AthReentrantAlgorithm
An algorithm that can be simultaneously executed in multiple threads.
Definition: AthReentrantAlgorithm.h:83
MakeInputDataHeader
This class provides an algorithm to make an OutputDataHeader the InputDataHeader.
Definition: MakeInputDataHeader.h:32
SG::WriteHandleKey< DataHeader >
DataHeader
This class provides the layout for summary information stored for data written to POOL.
Definition: DataHeader.h:124
MakeInputDataHeader::MakeInputDataHeader
MakeInputDataHeader(const std::string &name, ISvcLocator *pSvcLocator)
Standard Algorithm Constructor.
Definition: MakeInputDataHeader.cxx:16
EL::StatusCode
::StatusCode StatusCode
StatusCode definition for legacy code.
Definition: PhysicsAnalysis/D3PDTools/EventLoop/EventLoop/StatusCode.h:22
MakeInputDataHeader::initialize
virtual StatusCode initialize() override
AthAlgorithm Interface method implementations:
Definition: MakeInputDataHeader.cxx:21
DataHeader.h
This file contains the class definition for the DataHeader and DataHeaderElement classes.
AthReentrantAlgorithm.h
WriteHandleKey.h
Property holding a SG store/key/clid from which a WriteHandle is made.
MakeInputDataHeader::m_streamName
SG::ReadHandleKey< DataHeader > m_streamName
StreamName, name of Stream to be made Input.
Definition: MakeInputDataHeader.h:42
MakeInputDataHeader::m_keepInput
BooleanProperty m_keepInput
KeepCurrentInput, keep the original InputDataHeader: default = false.
Definition: MakeInputDataHeader.h:46
name
std::string name
Definition: Control/AthContainers/Root/debug.cxx:195
MakeInputDataHeader::m_aliasName
SG::WriteHandleKey< DataHeader > m_aliasName
Definition: MakeInputDataHeader.h:43