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GL2PSbackend Struct Reference
Collaboration diagram for GL2PSbackend:

Public Attributes

void(* printHeader )(void)
void(* printFooter )(void)
void(* beginViewport )(GLint viewport[4])
GLint(* endViewport )(void)
void(* printPrimitive )(void *data)
void(* printFinalPrimitive )(void)
const char * file_extension {}
const char * description {}

Detailed Description

Definition at line 252 of file gl2ps.cxx.

Member Data Documentation

◆ beginViewport

void(* GL2PSbackend::beginViewport) (GLint viewport[4])
inline

Definition at line 255 of file gl2ps.cxx.

255{};

◆ description

const char* GL2PSbackend::description {}

Definition at line 260 of file gl2ps.cxx.

260{};

◆ endViewport

GLint(* GL2PSbackend::endViewport) (void)
inline

Definition at line 256 of file gl2ps.cxx.

256{};

◆ file_extension

const char* GL2PSbackend::file_extension {}

Definition at line 259 of file gl2ps.cxx.

259{};

◆ printFinalPrimitive

void(* GL2PSbackend::printFinalPrimitive) (void)
inline

Definition at line 258 of file gl2ps.cxx.

258{};

◆ printFooter

void(* GL2PSbackend::printFooter) (void)
inline

Definition at line 254 of file gl2ps.cxx.

254{};

◆ printHeader

void(* GL2PSbackend::printHeader) (void)
inline

Definition at line 253 of file gl2ps.cxx.

253{};

◆ printPrimitive

void(* GL2PSbackend::printPrimitive) (void *data)
inline

Definition at line 257 of file gl2ps.cxx.

257{};

The documentation for this struct was generated from the following file: