SG::WriteDecorHandle< T, D > Node1 SG::WriteDecorHandle < T, D > - m_state + WriteDecorHandle() + WriteDecorHandle() + WriteDecorHandle() + WriteDecorHandle() + ~WriteDecorHandle() + operator=() + operator=() + isPresent() + setProxyDict() + operator()() and 7 more... - typeless_dataPointer_impl() - isAvailable() - isAvailable() - vectorData() - vectorData() - vectorData() Node2 ReadHandle< T > Node2->Node1 Node3 std::string Node3->Node1 -m_decorKey Node4 std::basic_string< char > Node4->Node3 Node5 SG::Decorator< D > - m_auxid + Decorator() + Decorator() + Decorator() + operator()() + operator()() + set() + getDataArray() + getDecorationArray() + getDataSpan() + getDecorationSpan() + isAvailable() + isAvailableWritable() + auxid() # Decorator() # Decorator() Node5->Node1 -m_acc