VertexCollectionSettingsButton::Imp Node1 VertexCollectionSettings Button::Imp + editwindow + editwindow_ui + dim + vertexDrawStyle + vertexLightModel + last_vertexRadius + dragStartPosition + Imp() + initEditWindow() Node3 VertexCollectionSettings Button + VertexCollectionSettings Button() + ~VertexCollectionSettings Button() + setDimension() + setMaterial() + copyValuesFromMaterial() + lastAppliedTransparency() + lastAppliedShininess() + lastAppliedBrightness() + cutAllowedR() + cutAllowedY() and 6 more... + showEditMaterialDialog() + setMaterialText() # mousePressEvent() # mouseMoveEvent() # dropEvent() # dragEnterEvent() # updateButton() - updateVertexDrawStyle() - updateVertexLightModel() - possibleChange_cutAllowedR() - possibleChange_cutAllowedY() - possibleChange_cutAllowedZ() Node1->Node3 -m_d Node2 VP1Interval - m_lower - m_upper - m_openLower - m_openUpper - m_excludeInterval + VP1Interval() + VP1Interval() + ~VP1Interval() + setOpenLower() + setOpenUpper() + setOpen() + setLower() + setUpper() + setExcludeInterval() + set() and 21 more... + inf() - testSanity() Node2->Node1 +last_cutAllowedR +last_cutAllowedY +last_cutAllowedZ Node3->Node1 +theclass Node4 VP1MaterialButtonBase + VP1MaterialButtonBase() + setMaterial() + copyValuesFromMaterial() + lastAppliedTransparency() + lastAppliedShininess() + lastAppliedBrightness() + saveState() + restoreFromState() + ~VP1MaterialButtonBase() Node4->Node3 Node16 VP1MaterialButton + VP1MaterialButton() + ~VP1MaterialButton() + handleMaterial() + stopHandlingMaterial() + clearHandledMaterials() + copyValuesFromMaterial() + setMaterial() + handledMaterials() + setText() + setDimension() and 10 more... + createMaterial() + createMaterial() + setMaterialParameters() + setMaterialParameters() + showEditMaterialDialog() + setMaterialText() # mousePressEvent() # mouseMoveEvent() # dropEvent() # dragEnterEvent() # updatePreview() # updatePreviewSceneAndBgd() # apply() # reset() # updateButton() # switchMode() # transparencyChanged() Node4->Node16 Node5 QPushButton Node5->Node4 Node6 VP1HelperClassBase - m_helpername - s_vp1verbose + ~VP1HelperClassBase() + setSystemBasePointer() + message() + messageDebug() + messageVerbose() + message() + messageDebug() + messageVerbose() + message() + messageDebug() + messageVerbose() + systemBase() + helperClassName() + verbose() + warnUndeletedInstances() # VP1HelperClassBase() # setHelperClassName() - VP1HelperClassBase() - operator=() Node6->Node4 Node7 VP1String + VP1String() + ~VP1String() + str() + str() + str() + str() + str() + str() + str() + str() + str() + str() and 20 more... Node7->Node6 Node8 IVP1System - s_vp1verbose + IVP1System() + ~IVP1System() + name() + information() + contact_info() + controllerWidget() + saveState() + restoreFromState() + message() + messageDebug() and 15 more... + verbose() # create() # refresh() # erase() # uncreate() # registerController() - IVP1System() - operator=() - disallowUpdateGUI() - allowUpdateGUI() - setChannel() - channel() - deleteController() - setState() - setActiveState() - isRefreshing() - setRefreshing() - setCanRegisterController() Node7->Node8 Node8->Node6 -m_system Node16->Node1 +matButton Node17 VP1MaterialButton::Imp + dragStartPosition + simplemode + dim + materialtext + editwindow + preview_material + editwindow_ui + renderarea + previewswitch + handledmaterials and 8 more... + initEditWindow() + applyValuesToMaterial() + guiAmbientColour() + guiDiffuseColour() + guiSpecularColour() + guiEmissiveColour() + guiTransparency() + guiShininess() + printFloat() + toSbColTxt() and 9 more... + qcol2sbcol() + sbcol2qcol() + distSq() + equal() + simpleAmbient() + simpleSpecular() + simpleShininess() Node16->Node17 +theclass Node17->Node16 -m_d