addDiagonal(const unsigned int &i, const unsigned int &j) | PolygonTriangulator::Polygon | private |
angleCosb(double *A, double *B, double *C) | PolygonTriangulator::Polygon | private |
edges() | PolygonTriangulator::Polygon | inline |
handleEndVertex(const unsigned int &) | PolygonTriangulator::Polygon | private |
handleMergeVertex(const unsigned int &) | PolygonTriangulator::Polygon | private |
handleRegularVertexDown(const unsigned int &) | PolygonTriangulator::Polygon | private |
handleRegularVertexUp(const unsigned int &) | PolygonTriangulator::Polygon | private |
handleSplitVertex(const unsigned int &) | PolygonTriangulator::Polygon | private |
handleStartVertex(const unsigned int &) | PolygonTriangulator::Polygon | private |
init_vertices_and_lines() | PolygonTriangulator::Polygon | private |
initializate() | PolygonTriangulator::Polygon | private |
m_diagonals | PolygonTriangulator::Polygon | private |
m_edgebst | PolygonTriangulator::Polygon | private |
m_edges | PolygonTriangulator::Polygon | private |
m_l_id | PolygonTriangulator::Polygon | private |
m_mpolys | PolygonTriangulator::Polygon | private |
m_ncontours | PolygonTriangulator::Polygon | private |
m_nVertices | PolygonTriangulator::Polygon | private |
m_points | PolygonTriangulator::Polygon | private |
m_qpoints | PolygonTriangulator::Polygon | private |
m_startAdjEdgeMap | PolygonTriangulator::Polygon | private |
m_triangles | PolygonTriangulator::Polygon | private |
m_xmax | PolygonTriangulator::Polygon | private |
m_xmin | PolygonTriangulator::Polygon | private |
m_ymax | PolygonTriangulator::Polygon | private |
m_ymin | PolygonTriangulator::Polygon | private |
next(const unsigned int &i) | PolygonTriangulator::Polygon | private |
partition2Monotone() | PolygonTriangulator::Polygon | |
points() | PolygonTriangulator::Polygon | inline |
Polygon(const std::vector< double > &x, const std::vector< double > &y) | PolygonTriangulator::Polygon | |
prev(const unsigned int &i) | PolygonTriangulator::Polygon | private |
searchMonotones() | PolygonTriangulator::Polygon | |
selectNextEdge(internal_poltrig::Linebase *edge) | PolygonTriangulator::Polygon | private |
set_contour(const std::vector< double > &x, const std::vector< double > &y) | PolygonTriangulator::Polygon | private |
triangles() | PolygonTriangulator::Polygon | inline |
triangulateMonotone(internal_poltrig::Monopoly &mpoly) | PolygonTriangulator::Polygon | private |
triangulation() | PolygonTriangulator::Polygon | |
~Polygon() | PolygonTriangulator::Polygon | |