TileHitVector_p1 Node1 TileHitVector_p1 + TileHitVector_p1() + name() + getVector() Node2 std::vector< TileHit_p1 > Node2->Node1 +m_cont Node3 TileHit_p1 - m_channelID + TileHit_p1() Node3->Node2 +elements Node4 std::vector< float > + elements Node4->Node3 -m_time -m_energy Node5 std::string Node5->Node1 +m_name Node6 std::basic_string< char > Node6->Node5