SG::WriteDecorHandle< T, D > Node1 SG::WriteDecorHandle < T, D > - m_decorKey - m_acc - m_state + WriteDecorHandle() + WriteDecorHandle() + WriteDecorHandle() + WriteDecorHandle() + ~WriteDecorHandle() + operator=() + operator=() + isPresent() + setProxyDict() + operator()() and 7 more... - typeless_dataPointer_impl() - isAvailable() - isAvailable() - vectorData() - vectorData() - vectorData() Node2 ReadHandle< T > Node2->Node1