BFieldMeshZR Node1 BFieldMeshZR - m_zoff + BFieldMeshZR() + BFieldMeshZR() + reserve() + appendMesh() + appendField() + buildLUT() + inside() + getCache() + min() + max() and 9 more... Node2 std::vector< BFieldVectorZR > Node2->Node1 -m_field Node3 BFieldVectorZR + BFieldVectorZR() + BFieldVectorZR() + set() + z() + r() + operator[]() Node3->Node2 +elements Node4 std::array< double, 2 > + elements Node4->Node1 -m_invUnit -m_min -m_max Node4->Node3 -m_B Node5 std::array< std::vector < double >, 2 > Node5->Node1 -m_mesh Node6 std::vector< double > + elements Node6->Node5 +elements Node7 std::array< std::vector < int >, 2 > Node7->Node1 -m_LUT Node8 std::vector< int > + elements Node8->Node7 +elements