#include "ReadoutGeometryBase/PixelDiodeTreeBuilder.h"
#include <stdexcept>
#include <iomanip>
#include <unordered_map>
Go to the source code of this file.
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PixelDiodeTree | InDetDD::createPixelDiodeTree (const std::array< unsigned int, 2 > &chip_dim, const std::array< unsigned int, 2 > &chip_matrix_dim, const PixelDiodeTree::Vector2D &pitch, const std::array< std::array< unsigned int, 2 >, 2 > &edge_dim, const std::array< PixelDiodeTree::Vector2D, 2 > &edge_pitch, const std::array< std::array< unsigned int, 2 >, 2 > &dead_zone, const AttributeRefiner &func_compute_attribute, std::ostream *debug_out=nullptr) |
| Create a pixel diode tree. More...
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◆ m_attribute
PixelDiodeTree::AttributeType m_attribute |
◆ m_chipDim
std::array<unsigned int,2> m_chipDim |
◆ m_dim
std::array<unsigned int,2> m_dim |
◆ m_edgeType
std::array<EEdgeType,kNEdgeLocations> m_edgeType |
◆ m_idx
◆ m_pos
PixelDiodeTree::Vector2D m_pos |
◆ m_splitIdx
◆ m_subMatrixIdx
unsigned int m_subMatrixIdx |
◆ m_width
PixelDiodeTree::Vector2D m_width |