24 return StatusCode::SUCCESS;
31 ATH_MSG_DEBUG(
"Input RoI eta: " << input.roi->eta() <<
", phi: " << input.roi->phi() <<
", z: " << input.roi->zed());
34 ATH_MSG_DEBUG(
"Input Tracks collection has size: " << input.trackParticles->size());
51 return StatusCode::SUCCESS;
It used to be useful piece of code for replacing actual SG with other store of similar functionality ...
bool passed(DecisionID id, const DecisionIDContainer &idSet)
checks if required decision ID is in the set of IDs in the container
void addDecisionID(DecisionID id, Decision *d)
Appends the decision (given as ID) to the decision object.